Games as Game Changers in Education!
Thoughts on 3 D Printers, Video Gaming, Productivity
With the advent of science and technology, as 3D printers and other innovations boost production efficiency, will most global citizens adjust to a schedule of reduced work hours?
A world of more leisure was predicted in the 60’s and 70’s but it has largely not been realized until now.
Are we moving towards a yet greater “underworked” and “overworked” imbalance—with highly effective leaders working extensive hours and others being cut back in hours or jobs?
Has the younger generation begun the migration to a lower number of hours in the workweek already– given that fewer fulltime jobs are available and more young people are living with freelance employment?
Will reduced hours further fuel the spike in hours spent gaming and internet browsing/learning/researching/distracting?
What do you think this will look like? Utopia? Dystopia?
Sim City Education
https://primagames.com/strategy/simcity-education-guide