Pandemic


Not All Virtual Learning Is Created Equal – Erik Anderson

Rapid paradigm shifts can introduce issues for any sector, but they’re particularly challenging in the field of education. School districts across the country are attempting to answer the call of remote digital learning at an unprecedented speed and scale, but they are facing huge inequalities in students’ access to technology and the imbalance in resources needed for digitally-enabled student-citizens.

Those who have been able to adapt swiftly to the current environment were largely those schools and districts in highly connected, digitally-enabled communities. Where student households had ample access to high-speed internet and technology devices, budgets could be directed to building a robust digital infrastructure of well-trained teachers, well-tested software, learning management systems and IT support capabilities. Consequently, they were well positioned for the swift disruption brought on by the COVID-19 pandemic.

On the other hand, Title 1 schools – named for the provisions for serving immigrant and lower-income students in the No Child Left Behind Act of 2002, and predominantly rural schools  – are attempting to serve a student populace mostly without ample access to online learning technology at home. Unfortunately, they are struggling because they lack the foundation of that same digital infrastructure.

Link to the full article: www.stratixcorp.com/resources/blog/technology-for-education-not-all-virtual-learning-is-created-equal/

Info graphic on the current digital learning challenges.

Learning Elements of Our Digital World

Communication – multiple one way channels– district and school websites, newsletters, emails, texts, phone, social media delivering policy, processes and changes are potentially confusing and obscure to teachers, students, and families.

Instructional Model – Face to Face, Virtual, or Blended learning– Synchronous, Asynchronous, define the chosen models.

Instructional Content – District-defined, teacher- created content, external core and supplemental content offer a wide range of opportunities for diverse student needs.

Learning Management System –  A District level learning management system enables efficient delivery of learning and assessment, leverages content, delivers analysis. Classroom learning management offers teacher control but may not enable aggregated data or leveraging of resources.

Special Education System – Development of IEPs and learning tools to support special needs are supported in these systems.

Student Information System – District class scheduling, student demographics, cafeteria, bus, technology resource management are provided by the SIS.

Assessment Management – teacher-created, district, and external formative, interim, and summative tests may be managed in a separate system or a module of the SIS or LMS.

Compare School-Based, Distance, and Blended Learning

Face to Face, F2F, Onsite, or
School-Based Learning
Virtual, Online, Electronic, or
Distance Learning
Hybrid or
Blended Learning
Onsite – delivered in a school or other facility.Online – video, book, independent study  Instruction.Mixed Online and Onsite Instruction.
Instructor-Led
Instructor-Mediated
or
Self-Contained
Instructor-Led
Synchronous live in-person instruction and  asynchronous Instruction  (homework, labs, study halls, independent study) andAsynchronous lessons and resource work and synchronous instruction and group work live via video or audio.Synchronous live in-person instruction and group work via video, and  asynchronous lessons and resource work.

Digital media lessons and resources including computer assisted learning in labs, at home, or in class– video, audio, text, coding, typing, AI.

Digital media lessons and resources including computer assisted learning at home- video, audio, text, coding, typing, AI.

Digital media lessons and resources including computer assisted learning in labs, at home, or in class– video, audio, text, coding, typing, AI.
Games – in class live games, CB video games. Interaction tools e.g. Top Hat, Kajeet, SeeSaw.Gamification, CB video games. Interaction tools e.g. Top Hat, Kajeet, SeeSaw.Gamification, CB video games. Interaction tools e.g. Top Hat, Kajeet, SeeSaw.
Teacher contact in person
No teacher contact if self contained.

If mediated, teacher contact through email, LMS, or video.
Teacher contact in person, through email, LMS, or video.

Onsite Assessment: teacher/district/or publisher created tests– linear computer based, adaptive, essay, authentic portfolio.

Online Assessment: teacher/district/or publisher created tests– linear computer based, adaptive, essay, authentic portfolio.

Online and Onsite Assessment: teacher/district/or publisher created tests– linear computer based, adaptive, essay, authentic portfolio.

Learning Technology Timeline

1436 – Johannes Gutenberg built the first printing press, opening knowledge beyond clerics.

1455 – The Bible is published.

1664 – Pierre Petit develops the “magic lantern”, precursor to slide projector, used in education into 1900’s. 1690 –  The New England Primer used to teach reading, 3m copies printed.

1728 – Shorthand correspondence courses were offered by a Boston 

1806 – Lancastrian system of master teachers, monitors, and sand boxes–eventually replaced with slates.

1841 – Horace Mann champions chalk boards in schools.

1888 – Thomas Edison made 341 films with a “kinetoscope” proclaiming the end of books in education.

1890 – Typewriters begin to be used in secondary schools.

1918 – Chicago public schools used 8,000 magic lantern slides.

1923 – Radio is used for instruction in schools starting at the Haaren High School in NYC.

1931 – Twenty five states had media or film departments

1938 – My mother wrote and performed radio plays to teach home economics for the Dept. of Agriculture.

1930-1957 – Radio, film, typewriters gains fail to cause growth due to cost and lack of teacher training.

1957 – The launch of Sputnik sparked a strong flow of investment in instructional television. 

1959 – PLATO computer based learning software is developed at the University of Illinois.

1960 – Development of the overhead projector using clear film.

1967 – Stanford’s Patrick Suppes learning research leads to Computer Curriculum Corporation (CCC) 

1969 – Taught animated filmmaking in a Philadelphia public high school while in college.

1971 – Ivan Illich develops the concept of “learning webs” as a model for people to network learning.

1972 – Seymour Papert develops Microworlds, children become mathematicians via programming.

1980 – Video conferencing systems begin to be developed.

1982 – SIS- First student information systems developed, NCS- SASI, Eagle, Aeries, etc.

1983 – Apple computer introduces Iie into schools achieving greater implementation due to ease of use.

1984 – First accredited distance learning University, National Technology University

1984 – Computer Adaptive Testing (CAT) shortens testing, individualizing learning in over 30,000 schools.

1987 – TERC innovated with elementary Inquiry-Based Learning networks, probeware and data collection.

1987 – Interactive whiteboards support computer and video integration into classroom instruction.

1988 – 3 million computers in schools are used by students for an average of 30 minutes each per day.

1989 – ChannelOne News satellite school network launched bringing TVs and connectivity to schools.

1990 – LMS- First learning management systems developed, EKKO in Norway, Softarc in the U.S.

1995 – Project- Based Learning initiatives begun by Autodesk.

1994 – Open educational resources (OER) freely accessible openly licensed text and media begin.

1999 – GalaxyClassroom STEM teacher-led, videos, hand-so-kits, online labs, and online communications. 

1999 – IMS Global supports integrate based on LTI (Learning Technologies Interoperability) standards.

2002 – Moodle free open-source LMS launches, now used by 220k in 241 countries

2002 – AssessOnline – Georgia statewide adaptive assessment of teacher technology integrations skills 

2009 – Common Core Standards launch.

2011 – PBS Learning Media, NBC Learn, AwesomeStories.org and other OER and freemium media launch.

2011 – 160,000 students enroll in the first MOOC (Massively Open Online Course) at Stanford.

2011 – Chromebooks offer cloud-based inexpensive option for schools and families.

2014 – Google Classroom launches delivering classroom, teacher, managed lessons.

2015 – Smarter Balanced and PARCC assessment state consortia launch requiring more school computers. 2019 – Leading web-based SIS, Powerschool, acquires and integrates Schoology, rapidly growing LMS.

2020 – COVID-19 spurs the spread of online systems causes increase in virtual learning, shortage of chromebooks, likely to cause greater lasting integration into learning.

http://institute-of-progressive-education-and-learning.org/a-history-of-education-technology/

https://www.loc.gov/collections/edison-company-motion-pictures-and-sound-recordings/articles-and-essays/history-of-edison-motion-pictures/

Students Tell Us What Works in Virtual Learning

Click the image to read the full post. This is a good very specific article that gives teachers an idea of what students (grades 5-12) think works, but also gives parents and the public a view of what teachers are going through right now.

We cannot underestimate the pressure on our teachers now. We must do all we can to support our teachers.